And that sense of improvisation is something we definitely wanted to capture with our sequences." And when things don't go right, you kind of have to work to figure out another way that often feels improvised. Although he incorporated other elements from his own experience (the underground area hanging on chains was taken from a session he'd played, for instance), a bigger priority was to introduce the very D&D idea "of coming up with harebrained schemes on the fly. As I've pointed out before, the D&D movie embraces the game's chaos, and that's why it's a perfect adaptation - you can practically feel the Dungeon Master behind the screen, adjusting their plan as the party careen through the plot and fail at what you'd assume would be surefire wins. In essence, Daley and Goldstein used what could be seen as D&D's weaknesses to their advantage. Knowing that characters could be 'bought back' would neutralize any sense of threat, so a Red Wizard's Blade that stops you from being revived was invented to raise the stakes. The ability to resurrect slain heroes is a good case in point. Instead, it uses them as a narrative hurdle to overcome. Indeed, it doesn't shy away from elements that work in a game but not a film. 'Things you could only do in a D&D movie' was a guiding light for the team behind Honor Among Thieves. "I'm a little bit offended." Coordinated chaos "That was meant to be a dead-serious moment," Daley quips. And it's a joke that you could only make in the world of a D&D movie." It's so wonderful, because it's so silly and playful. By the time you actually build the set, and the visual effects, and the shooting day, and all the stuff that has to go along with it. "You look at the Intellect Devourer joke in the film, and the fact that, like, that is easily a million and a half dollars for that joke. "One of the things I especially love that we were able to accomplish was the amount of money people let us spend on what ultimately was a dumb joke," Latcham says. That's also where the scene with Intellect Devourers (those walking brains who decide not to chow down on the party because they're not smart enough) came from. Walking this line led to some of the film's strongest moments, be it the 'Speak With Dead' spell going awry or the party's Sorcerer, Simon, failing to 'attune' with one of the movie's Macguffins. For us, it was really about combining the fan favorites that hadn't been seen on film and the somewhat deeper cuts that just felt like fun - specific and weird opportunities to build out a scene around." "We didn't want to just replicate the territory they had covered. "I mean, some of the things we ruled out because they were prominent in other pop cultural things recently, like Stranger Things," says Goldstein. Speaking of Vecna, there was another reason to hew in a certain direction with Honor Among Thieves - a Netflix-shaped reason. 'Evil wizards' are a far easier concept to grasp than unspeakable cosmic horrors like Vecna, after all. This has something to do with why the Red Wizards of Thay served as antagonists rather than more recognizable villains from Dungeons and Dragons books. For us, it was really about combining the fan-favorites that hadn't been seen on film and the somewhat deeper cuts that just felt fun - specific and weird opportunities to build out a scene around Jonathan Goldstein
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